# MultiPass

> Multiple pass VR rendering.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
MultiPass = 0
```

### Remarks

This is the reference stereo rendering path for VR. The Scene graph is traversed twice, rendering one eye at a time.

Scene culling & shadow map rendering is shared between the eyes.

Additional Resources: [PlayerSettings.stereoRenderingPath](/engine/6000.0/script-reference/unityeditor/playersettings/stereorenderingpath.md).
