# StereoRenderingPath

> Enum used to specify what stereo rendering path to use.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public enum StereoRenderingPath
```

## Remarks

Additional Resources: [PlayerSettings.stereoRenderingPath](/engine/6000.0/script-reference/unityeditor/playersettings/stereorenderingpath.md).

## Fields

| Value                                                                                       | Description                                                  |
| ------------------------------------------------------------------------------------------- | ------------------------------------------------------------ |
| [Instancing](/engine/6000.0/script-reference/unityeditor/stereorenderingpath/instancing.md) | Single pass VR rendering ( via instanced rendering ).        |
| [MultiPass](/engine/6000.0/script-reference/unityeditor/stereorenderingpath/multipass.md)   | Multiple pass VR rendering.                                  |
| [SinglePass](/engine/6000.0/script-reference/unityeditor/stereorenderingpath/singlepass.md) | Single pass VR rendering ( via double-wide render texture ). |
