# ForceUpdate

> Force a refresh of the version control system status of the file. This is slow but accurate.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
ForceUpdate = 0
```

### Remarks

Additional Resources: [AssetDatabase.IsOpenForEdit](/engine/6000.0/script-reference/unityeditor/assetdatabase/isopenforedit.md), [AssetDatabase.IsMetaFileOpenForEdit](/engine/6000.0/script-reference/unityeditor/assetdatabase/ismetafileopenforedit.md).
