# ReflectionProbeStatic

> Include this GameObject when when precomputing data for Reflection Probes whose Type property is set to Baked.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
ReflectionProbeStatic = 64
```

### Remarks

For more information, see the documentation on \[\[wiki:ReflectionProbes|Reflection Probes].

```csharp
using UnityEngine;
using UnityEditor;
public class StaticEditorFlagsExample
{
    [MenuItem("Examples/Create GameObject and set Static Editor Flags")]
    static void CreateGameObjectAndSetStaticEditorFlags()
    {
        // Create a GameObject
        var go = new GameObject("Example");
        // Set the GameObject's StaticEditorFlags
        var flags = StaticEditorFlags.ReflectionProbeStatic;
        GameObjectUtility.SetStaticEditorFlags(go, flags);
    }
}
```

Additional Resources: [GameObjectUtility.SetStaticEditorFlags](/engine/6000.0/script-reference/unityeditor/gameobjectutility/setstaticeditorflags.md), [GameObject.isStatic](/engine/6000.0/script-reference/unityengine/gameobject/isstatic.md)
