# AssignToAtlas(string, Sprite, SpritePackingMode, SpritePackingRotation)

> Assigns a Sprite to an already registered atlas.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Sprites](/engine/6000.0/script-reference/unityeditor/sprites.md)
* **Assembly:** UnityEditor

```csharp
public void AssignToAtlas(string atlasName, Sprite sprite, SpritePackingMode packingMode, SpritePackingRotation packingRotation)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[Sprite]\(/engine/6000.0/script-reference/unityengine/sprite)): **** (\[SpritePackingMode]\(/engine/6000.0/script-reference/unityengine/spritepackingmode)): **** (\[SpritePackingRotation]\(/engine/6000.0/script-reference/unityengine/spritepackingrotation)):&#x20;
