# AddAtlas(string, AtlasSettings)

> Registers a new atlas.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Sprites](/engine/6000.0/script-reference/unityeditor/sprites.md)
* **Assembly:** UnityEditor

```csharp
public void AddAtlas(string atlasName, AtlasSettings settings)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[AtlasSettings]\(/engine/6000.0/script-reference/unityeditor/sprites/atlassettings)):&#x20;
