# GetAtlasDataForSprite(Sprite, out string, out Texture2D)

> Returns atlasing data for the specified Sprite.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Sprites](/engine/6000.0/script-reference/unityeditor/sprites.md)
* **Assembly:** UnityEditor

## GetAtlasDataForSprite(Sprite, string, Texture2D)

```csharp
public static void GetAtlasDataForSprite(Sprite sprite, out string atlasName, out Texture2D atlasTexture)
```

### Parameters

**** (\[Sprite]\(/engine/6000.0/script-reference/unityengine/sprite)): Sprite to query.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Gets set to the name of the atlas containing the specified Sprite.**** (\[Texture2D]\(/engine/6000.0/script-reference/unityengine/texture2d)): Gets set to the Texture containing the specified Sprite.
