# GetAlphaTexturesForAtlas(string)

> Returns all alpha atlas textures generated for the specified atlas.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Sprites](/engine/6000.0/script-reference/unityeditor/sprites.md)
* **Assembly:** UnityEditor

```csharp
public static Texture2D[] GetAlphaTexturesForAtlas(string atlasName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Name of the atlas.

### Returns

| Type                                                                      | Description |
| ------------------------------------------------------------------------- | ----------- |
| [Texture2D\[\]](/engine/6000.0/script-reference/unityengine/texture2d.md) |             |

### Remarks

Alpha splits are generated when the textures with alpha are compressed using ETC1 on specific platforms like Android.
