# receiveShadowsByDefault

> Gets and sets a boolean to enable whether the SpeedTree asset receives shadows from other objects in your scene.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool receiveShadowsByDefault { get; set; }
```

### Remarks

To change this setting for a specific LOD, see [SpeedTreeImporter.receiveShadows](/engine/6000.0/script-reference/unityeditor/speedtreeimporter/receiveshadows.md) and [SpeedTreeImporter.enableSettingOverride](/engine/6000.0/script-reference/unityeditor/speedtreeimporter/enablesettingoverride.md).
