# CreateComputeShaderAsset(AssetImportContext, string)

> Creates a new ComputeShader object from the provided source code string. You can use this method alongside the ScriptedImporter to create custom compute shader generation tools in the Editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static ComputeShader CreateComputeShaderAsset(AssetImportContext context, string source)
```

### Parameters

**** (\[AssetImportContext]\(/engine/6000.0/script-reference/unityeditor/assetimporters/assetimportcontext)): The context object the asset system uses to register shader dependencies.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The string that contains a shader written in HLSL code.

### Returns

| Type                                                                          | Description |
| ----------------------------------------------------------------------------- | ----------- |
| [ComputeShader](/engine/6000.0/script-reference/unityengine/computeshader.md) |             |
