# SetNonModifiableTextures(string[], Texture[])

> Sets the non-modifiable textures for each texture material property.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public void SetNonModifiableTextures(string[] name, Texture[] textures)
```

### Parameters

**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[Texture\[]]\(/engine/6000.0/script-reference/unityengine/texture)):&#x20;
