# depth

> Nesting depth of the property. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public int depth { get; }
```

### Remarks

Additional Resources: [SerializedProperty.propertyPath](/engine/6000.0/script-reference/unityeditor/serializedproperty/propertypath.md).

### Examples

```csharp
using System;
using System.Text;
using UnityEngine;
using UnityEditor;

public class SerializePropertyDepthExample : ScriptableObject
{
    // Declare fields to demonstrate data at different depths
    public int m_depth0;

    [Serializable]
    public struct Nested
    {
        public int m_depth1;

        [Serializable]
        public struct NestedInNested
        {
            public int m_depth2;
            public Vector2 m_vectorDepth2; // Contains x,y at depth 3
        };
        public NestedInNested m_Nested1;
    };
    public Nested m_Nested0;
    public bool m_boolDepth0;

    [MenuItem("Example/SerializedProperty depth Example")]
    static void DepthExample()
    {
        var scriptableObject = ScriptableObject.CreateInstance<SerializePropertyDepthExample>();

        using (var serializedObject = new SerializedObject(scriptableObject))
        {
            var report = new StringBuilder();

            var iterator = serializedObject.FindProperty("m_depth0");

            const bool visitChildren = true;
            do
            {
                report.AppendLine($"Found {iterator.propertyPath} (depth {iterator.depth})");
            }
            while (iterator.Next(visitChildren));

            //Output:
            //Found m_depth0 (depth 0)
            //Found m_Nested0 (depth 0)
            //Found m_Nested0.m_depth1 (depth 1)
            //Found m_Nested0.m_Nested1 (depth 1)
            //Found m_Nested0.m_Nested1.m_depth2 (depth 2)
            //Found m_Nested0.m_Nested1.m_vectorDepth2 (depth 2)
            //Found m_Nested0.m_Nested1.m_vectorDepth2.x (depth 3)
            //Found m_Nested0.m_Nested1.m_vectorDepth2.y (depth 3)
            //Found m_boolDepth0 (depth 0)
            Debug.Log(report.ToString());
        }
    }
}
```
