# UpdateIfRequiredOrScript()

> Update serialized object's representation, only if the object has been modified since the last call to Update or if it is a script.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool UpdateIfRequiredOrScript()
```

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

In which case it is not safe to assume that SetDirty has been called. Return true if an Update was done.
