# objects

> The actual unfiltered selection from the Scene.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static Object[] objects { get; set; }
```

### Remarks

All objects  will be returned, including assets in projects.  You can also assign objects to the selection.

Additional Resources: [Selection.instanceIDs](/engine/6000.0/script-reference/unityeditor/selection/instanceids.md).

![SelectAllOfTag (objects)](/api/media?file=/engine/6000.0/media/images/SelectAllOfTag.png)

*Scriptable Wizard that lets you select GameObjects by their tag.*

### Examples

```csharp
using UnityEngine;
using UnityEditor;

class SelectAllOfTag : ScriptableWizard
{
    public string tagName = "ExampleTag";

    [MenuItem("Example/Select All of Tag...")]
    static void SelectAllOfTagWizard()
    {
        ScriptableWizard.DisplayWizard(
            "Select All of Tag...",
            typeof(SelectAllOfTag),
            "Make Selection");
    }

    void OnWizardCreate()
    {
        GameObject[] gos = GameObject.FindGameObjectsWithTag(tagName);
        Selection.objects = gos;
    }
}
```
