# errorString

> Allows you to set the error text of the wizard.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public string errorString { get; set; }
```

### Remarks

Additional Resources: [ScriptableWizard.OnWizardUpdate()](/engine/6000.0/script-reference/unityeditor/scriptablewizard/onwizardupdate.md)

![ErrorString (errorString)](/api/media?file=/engine/6000.0/media/images/ErrorString.png)

*Error String on a ScriptableWizard window.*

### Examples

```csharp
// Creates a simple Wizard window and prints an error
// string until you set the number to 5

using UnityEngine;
using UnityEditor;

public class ErrorString : ScriptableWizard
{
    public int number = 0;
    [MenuItem("Example/Show Error String")]
    static void CreateWindow()
    {
        ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close");
    }

    void OnWizardUpdate()
    {
        helpString = "Set The number to 5";
        if (number != 5)
            errorString = "The number has to be set to 5!";
        else
            errorString = "";
    }
}
```
