# SceneVisibilityManager

> Manages Scene Visibility in the editor.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor
* **Inherits from:** [ScriptableSingleton\<SceneVisibilityManager>](/engine/6000.0/script-reference/unityeditor/scriptablesingleton1.md)

```csharp
public class SceneVisibilityManager : ScriptableSingleton<SceneVisibilityManager>
```

## Methods

| Method                                                                                                                                       | Description                                                                                   |
| -------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------- |
| [AreAllDescendantsHidden](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/arealldescendantshidden.md)                     | Checks whether all the descendants of a GameObject are hidden.                                |
| [AreAllDescendantsVisible](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/arealldescendantsvisible.md)                   | Checks whether all the descendants are visible.                                               |
| [AreAnyDescendantsHidden](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/areanydescendantshidden.md)                     | Checks whether any descendants are hidden.                                                    |
| [DisableAllPicking](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/disableallpicking.md)                                 | Disables picking on all GameObjects.                                                          |
| [DisablePicking](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/disablepicking.md)                                       | Disables picking on a GameObject, or an Array of GameObjects, and their descendants.          |
| [EnableAllPicking](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/enableallpicking.md)                                   | Enables picking on all GameObjects.                                                           |
| [EnablePicking](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/enablepicking.md)                                         | Enables picking on a GameObject, or an array of GameObjects, and its descendants.             |
| [ExitIsolation](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/exitisolation.md)                                         | Exits Isolation Mode.                                                                         |
| [Hide](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/hide.md)                                                           | Hides a GameObject, or an Array of GameObjects,  and their descendants.                       |
| [HideAll](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/hideall.md)                                                     | Hides all GameObjects.                                                                        |
| [IsCurrentStageIsolated](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/iscurrentstageisolated.md)                       | Checks whether the current stage is in Isolation mode.                                        |
| [IsHidden](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/ishidden.md)                                                   | Checks the hidden state of a GameObject and, optionally, its descendants.                     |
| [Isolate](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/isolate.md)                                                     | Isolates a GameObject and its descendants.                                                    |
| [IsPickingDisabled](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/ispickingdisabled.md)                                 | Checks the picking state of a GameObject and, optionally, its descendants.                    |
| [IsPickingDisabledOnAllDescendants](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/ispickingdisabledonalldescendants.md) | Checks whether root GameObjects, and all their descendants, have picking disabled in a scene. |
| [IsPickingDisabledOnAnyDescendant](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/ispickingdisabledonanydescendant.md)   | Checks whether any descendants have picking disabled.                                         |
| [IsPickingEnabledOnAllDescendants](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/ispickingenabledonalldescendants.md)   | Checks whether all the descendants are pickable.                                              |
| [Show](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/show.md)                                                           | Shows a GameObject, or an array of GameObjects, and its descendants.                          |
| [ShowAll](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/showall.md)                                                     | Shows all GameObjects.                                                                        |
| [TogglePicking](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/togglepicking.md)                                         | Toggles the picking ability of a GameObject.                                                  |
| [ToggleVisibility](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/togglevisibility.md)                                   | Toggles the visible state of a GameObject.                                                    |

## Static Events

| Member                                                                                                       | Description                                                          |
| ------------------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------- |
| [pickingChanged](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/pickingchanged.md)       | The event raised whenever the picking state of a GameObject changes. |
| [visibilityChanged](/engine/6000.0/script-reference/unityeditor/scenevisibilitymanager/visibilitychanged.md) | The event raised whenever the visibility of a GameObject changes.    |

## Inheritance

**Inherited Members:**

* [ScriptableSingleton\<SceneVisibilityManager>.Save(bool)](/engine/6000.0/script-reference/unityeditor/scriptablesingleton1/save.md)
* [ScriptableSingleton\<SceneVisibilityManager>.GetFilePath()](/engine/6000.0/script-reference/unityeditor/scriptablesingleton1/getfilepath.md)
* [ScriptableSingleton\<SceneVisibilityManager>.instance](/engine/6000.0/script-reference/unityeditor/scriptablesingleton1/instance.md)
* [ScriptableObject.CreateInstance(string)](/engine/6000.0/script-reference/unityengine/scriptableobject/createinstance.md#createinstance\(string\))
* [ScriptableObject.CreateInstance(Type)](/engine/6000.0/script-reference/unityengine/scriptableobject/createinstance.md#createinstance\(type\))
* [ScriptableObject.CreateInstance\<T>()](/engine/6000.0/script-reference/unityengine/scriptableobject/createinstance.md)
* [Object.GetInstanceID()](/engine/6000.0/script-reference/unityengine/object/getinstanceid.md)
* [Object.GetHashCode()](/engine/6000.0/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.0/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.0/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.0/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.0/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.0/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectssortmode\))
* [Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive-findobjectssortmode\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.0/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindObjectsByType\<T>(FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectssortmode\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive, FindObjectsSortMode)](/engine/6000.0/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive-findobjectssortmode\))
* [Object.FindFirstObjectByType\<T>()](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>()](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindFirstObjectByType\<T>(FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindFirstObjectByType(Type)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindFirstObjectByType(Type, FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findfirstobjectbytype.md#findfirstobjectbytype\(type-findobjectsinactive\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.0/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.0/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.0/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.0/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.0/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.0/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.0/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
