# LookAtDirect

> SceneView.LookAt without animating the scene movement.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## LookAtDirect(Vector3, Quaternion)

[SceneView.LookAt](/engine/6000.0/script-reference/unityeditor/sceneview/lookat.md) without animating the scene movement.

```csharp
public void LookAtDirect(Vector3 point, Quaternion direction)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): The position in world space to frame.**** (\[Quaternion]\(/engine/6000.0/script-reference/unityengine/quaternion)): The direction from which the Scene view should view the point.

## LookAtDirect(Vector3, Quaternion, float)

[SceneView.LookAt](/engine/6000.0/script-reference/unityeditor/sceneview/lookat.md) without animating the scene movement.

```csharp
public void LookAtDirect(Vector3 point, Quaternion direction, float newSize)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)): The position in world space to frame.**** (\[Quaternion]\(/engine/6000.0/script-reference/unityengine/quaternion)): The direction from which the Scene view should view the point.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The amount of camera zoom. Sets [SceneView.size](/engine/6000.0/script-reference/unityeditor/sceneview/size.md).
