# SceneSetup

> The setup information for a Scene in the SceneManager. This cannot be used in Play Mode.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public class SceneSetup
```

## Properties

| Property                                                                                       | Description                                                                                         |
| ---------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------- |
| [isActive](/engine/6000.0/script-reference/unityeditor/scenemanagement/scenesetup/isactive.md) | If the Scene is active.                                                                             |
| [isLoaded](/engine/6000.0/script-reference/unityeditor/scenemanagement/scenesetup/isloaded.md) | If the Scene is loaded.                                                                             |
| [path](/engine/6000.0/script-reference/unityeditor/scenemanagement/scenesetup/path.md)         | Path of the Scene. Should be relative to the project folder. Like: "Assets/MyScenes/MyScene.unity". |
