# SceneCullingMasks

> Masks that control what kind of Scene views and Game views Unity should render a GameObject in.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public static class SceneCullingMasks
```

## Remarks

You can set masks on Scenes via [EditorSceneManager.SetSceneCullingMask](/engine/6000.0/script-reference/unityeditor/scenemanagement/editorscenemanager/setscenecullingmask.md) and on render batches via [BatchRendererGroup.AddBatch](/engine/6000.0/script-reference/unityengine/rendering/batchrenderergroup/addbatch.md).

## Static Fields

| Value                                                                                                                                   | Description                                                                                                                                                                 |
| --------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [DefaultSceneCullingMask](/engine/6000.0/script-reference/unityeditor/scenemanagement/scenecullingmasks/defaultscenecullingmask.md)     | Specifies the default culling mask for a Scene.  Use the bits from this Scene culling mask for objects that you want to render in both in the Game view and the Scene view. |
| [GameViewObjects](/engine/6000.0/script-reference/unityeditor/scenemanagement/scenecullingmasks/gameviewobjects.md)                     | The bits from this mask specify GameObjects that Unity should render in Game view.                                                                                          |
| [MainStageSceneViewObjects](/engine/6000.0/script-reference/unityeditor/scenemanagement/scenecullingmasks/mainstagesceneviewobjects.md) | The bits from this mask specify GameObjects that Unity should render in Scene views showing the main stage.                                                                 |
