# FindApplyTargetAssetObject(string)

> Finds the object in the Prefab Asset at the given path which will be applied to.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
protected Object FindApplyTargetAssetObject(string prefabAssetPath)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The asset path of the Prefab Asset to apply to.

### Returns

| Type                                                            | Description                                                  |
| --------------------------------------------------------------- | ------------------------------------------------------------ |
| [Object](/engine/6000.0/script-reference/unityengine/object.md) | The object inside the Prefab Asset affected by the override. |
