# EmptyScene

> No game objects are added to the new Scene.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
EmptyScene = 0
```

### Remarks

Additional Resources: [EditorSceneManager.NewScene](/engine/6000.0/script-reference/unityeditor/scenemanagement/editorscenemanager/newscene.md).
