# EditorSceneManager.SceneSavingCallback

> Callbacks of this type which have been added to the EditorSceneManager.sceneSaving event are called just before the Scene is saved.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public delegate void EditorSceneManager.SceneSavingCallback(Scene scene, string path)
```
