# RestoreSceneManagerSetup(SceneSetup[])

> Restore the setup of the SceneManager.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public static void RestoreSceneManagerSetup(SceneSetup[] value)
```

### Parameters

**** (\[SceneSetup\[]]\(/engine/6000.0/script-reference/unityeditor/scenemanagement/scenesetup)): In this array, at least one Scene should be loaded, and there must be one active Scene.
