# NewPreviewScene()

> Creates a new preview Scene. Any object added to a preview Scene will only be rendered in that Scene.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public static Scene NewPreviewScene()
```

### Returns

| Type                                                                          | Description            |
| ----------------------------------------------------------------------------- | ---------------------- |
| [Scene](/engine/6000.0/script-reference/unityengine/scenemanagement/scene.md) | The new preview Scene. |

### Remarks

Additional Resources: [EditorSceneManager.ClosePreviewScene](/engine/6000.0/script-reference/unityeditor/scenemanagement/editorscenemanager/closepreviewscene.md), [EditorSceneManager.OpenPreviewScene](/engine/6000.0/script-reference/unityeditor/scenemanagement/editorscenemanager/openpreviewscene.md).
