# IsPreviewScene(Scene)

> Is the Scene a preview Scene?

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public static bool IsPreviewScene(Scene scene)
```

### Parameters

**** (\[Scene]\(/engine/6000.0/script-reference/unityengine/scenemanagement/scene)): The Scene to check.

### Returns

| Type                                                          | Description                           |
| ------------------------------------------------------------- | ------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the Scene is a preview Scene. |
