# GetSceneManagerSetup()

> Returns the current setup of the SceneManager.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.0/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor

```csharp
public static SceneSetup[] GetSceneManagerSetup()
```

### Returns

| Type                                                                                        | Description                                               |
| ------------------------------------------------------------------------------------------- | --------------------------------------------------------- |
| [SceneSetup\[\]](/engine/6000.0/script-reference/unityeditor/scenemanagement/scenesetup.md) | An array of SceneSetup classes - one item for each Scene. |

### Remarks

The returned array contains SceneSetup instances, one for each Scene. These indicate the active state, loaded state, and path of each of the current Scenes in the SceneManager.

Additional Resources: [SceneSetup](/engine/6000.0/script-reference/unityeditor/scenemanagement/scenesetup.md).
