# renderedPickingIndexCount

> The number of consecutive picking indices used during the current HandleUtility.RenderPickingCallback.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public int renderedPickingIndexCount { get; }
```

### Remarks

If you return a [RenderPickingResult](/engine/6000.0/script-reference/unityeditor/renderpickingresult.md) struct with 0 count, the rendering is considered a [RenderPickingResult.NoOperation](/engine/6000.0/script-reference/unityeditor/renderpickingresult/nooperation.md) and the resolve callback is not called, even if you did render something.
