# SetRTArrayIndexFromAnyShader

> Indicates that support for setting the render target array index (SV_RenderTargetArrayIndex) from all shader stages (not just from the geometry shader stage) is required.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.0/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor

```csharp
SetRTArrayIndexFromAnyShader = 2097152
```
