# FragClipDepth

> Indicates that support for pixel depth (SV_Position.zw) input to the fragment shader stage is required.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.0/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor

```csharp
FragClipDepth = 256
```
