# RecreateRenderPipelineMatchingSettings(IRenderPipelineGraphicsSettings)

> Force the current render pipeline to be reconstructed if the given settings is used by it.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Rendering](/engine/6000.0/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor

```csharp
public static void RecreateRenderPipelineMatchingSettings(IRenderPipelineGraphicsSettings settings)
```

### Parameters

**** (\[IRenderPipelineGraphicsSettings]\(/engine/6000.0/script-reference/unityengine/rendering/irenderpipelinegraphicssettings)): A [IRenderPipelineGraphicsSettings](/engine/6000.0/script-reference/unityengine/rendering/irenderpipelinegraphicssettings.md) used for filtering if current pipeline is using it and should be reconstructed.
