# SetTierSettings

> Set the TierSettings for a given build target and graphics tier.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Rendering](/engine/6000.0/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor

## SetTierSettings(BuildTargetGroup, GraphicsTier, TierSettings)

Set the [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md) for a given build target and [graphics tier](/engine/6000.0/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md).

```csharp
public static void SetTierSettings(BuildTargetGroup target, GraphicsTier tier, TierSettings settings)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.0/script-reference/unityeditor/buildtargetgroup)): **** (\[GraphicsTier]\(/engine/6000.0/script-reference/unityengine/rendering/graphicstier)): **** (\[TierSettings]\(/engine/6000.0/script-reference/unityeditor/rendering/tiersettings)):&#x20;

### Remarks

**Note:** Graphics tiers and tier settings are only supported in the Built-in Render Pipeline.

If you change the [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md) for the active build target, Unity reloads the shaders so you can see the results immediately.

Additional Resources: [Graphics tiers](/engine/6000.0/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md), [GraphicsTier](/engine/6000.0/script-reference/unityengine/rendering/graphicstier.md), [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md).

## SetTierSettings(NamedBuildTarget, GraphicsTier, TierSettings)

Set the [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md) for a given build target and [graphics tier](/engine/6000.0/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md).

```csharp
public static void SetTierSettings(NamedBuildTarget target, GraphicsTier tier, TierSettings settings)
```

### Parameters

**** (\[NamedBuildTarget]\(/engine/6000.0/script-reference/unityeditor/build/namedbuildtarget)): **** (\[GraphicsTier]\(/engine/6000.0/script-reference/unityengine/rendering/graphicstier)): **** (\[TierSettings]\(/engine/6000.0/script-reference/unityeditor/rendering/tiersettings)):&#x20;

### Remarks

**Note:** Graphics tiers and tier settings are only supported in the Built-in Render Pipeline.

If you change the [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md) for the active build target, Unity reloads the shaders so you can see the results immediately.

Additional Resources: [Graphics tiers](/engine/6000.0/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md), [GraphicsTier](/engine/6000.0/script-reference/unityengine/rendering/graphicstier.md), [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md).
