# PopulateRenderPipelineGraphicsSettings(RenderPipelineGlobalSettings)

> Fills the settingsList with all the available IRenderPipelineGraphicsSettings that are supported for the RenderPipelineGlobalSettings asset.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Rendering](/engine/6000.0/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor

```csharp
public static void PopulateRenderPipelineGraphicsSettings(RenderPipelineGlobalSettings settings)
```

### Parameters

**** (\[RenderPipelineGlobalSettings]\(/engine/6000.0/script-reference/unityengine/rendering/renderpipelineglobalsettings)): A valid asset with [SupportedOnRenderPipelineAttribute](/engine/6000.0/script-reference/unityengine/rendering/supportedonrenderpipelineattribute.md) targetting a valid [RenderPipelineAsset](/engine/6000.0/script-reference/unityengine/rendering/renderpipelineasset.md).
