# KeepIfEntitiesGraphics

> Keeps all BatchRendererGroup variants if the Entities Graphics package is present.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Rendering](/engine/6000.0/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor

```csharp
KeepIfEntitiesGraphics = 0
```
