# Synchronous

> A synchronous progress indicator updates the Editor UI as soon as it reports progress. This is the opposite of the default behavior, which is to report all progress asynchronously.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
Synchronous = 4
```
