# finished

> Returns true if the progress indicator is finished, but not removed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool finished { get; }
```

### Remarks

A progress indicator is considered finished when its status is either [Succeeded](/engine/6000.0/script-reference/unityeditor/progress/status/succeeded.md) or [Failed](/engine/6000.0/script-reference/unityeditor/progress/status/failed.md).

Additional Resources: [Progress.GetStatus](/engine/6000.0/script-reference/unityeditor/progress/getstatus.md), [Progress.Status](/engine/6000.0/script-reference/unityeditor/progress/status.md).
