# name

> Name of UnityEngine.Object instance.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Profiling](/engine/6000.0/script-reference/unityeditor/profiling.md)
* **Assembly:** UnityEditor

```csharp
public string name { get; }
```

### Remarks

The Profiler collects GameObject and Asset name information based on the GameObject's original name in the scene, the Asset's original name in your Project, and how you use the [Object.name](/engine/6000.0/script-reference/unityengine/object/name.md) property.
