# PrefabUtility.PrefabInstanceUpdated

> Delegate for method that is called after Prefab instances in the Scene have been updated.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public delegate void PrefabUtility.PrefabInstanceUpdated(GameObject instance)
```
