# IsAddedComponentOverride(Object)

> Returns true if the given component is added to a Prefab instance as an override.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool IsAddedComponentOverride(Object component)
```

### Parameters

**** (\[Object]\(/engine/6000.0/script-reference/unityengine/object)): The component to check.

### Returns

| Type                                                          | Description                                  |
| ------------------------------------------------------------- | -------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the component is an added component. |

### Remarks

Returns true if the component exists on the Prefab instance and not on the Prefab Asset. Returns false if the component exists on the Prefab Asset too, or if it’s a component on a regular GameObject which is not part of a Prefab instance.
