# Prefab

> The object is a user created Prefab asset.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** PrefabType no longer tells everything about Prefab instance.

```csharp
Prefab = 1
```

### Remarks

Additional Resources: [PrefabUtility.GetPrefabType](/engine/6000.0/script-reference/unityeditor/prefabutility/getprefabtype.md).
