# SetCompatibleWithEditor(bool)

> Sets compatibility with any editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public void SetCompatibleWithEditor(bool enable)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Is plugin compatible with editor.
