# GetCompatibleWithAnyPlatform()

> Checks whether a plugin is flagged as being compatible with Any Platform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public bool GetCompatibleWithAnyPlatform()
```

### Returns

| Type                                                          | Description                                                                                       |
| ------------------------------------------------------------- | ------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the plugin is flagged as being compatible with **Any Platform**, otherwise returns false. |

### Remarks

This does not mean that all platforms are compatible, as some particular platforms might still be excluded or included. Additional Resources:[PluginImporter.SetCompatibleWithAnyPlatform](/engine/6000.0/script-reference/unityeditor/pluginimporter/setcompatiblewithanyplatform.md).
