# SetCustomRenderingResolution(uint, uint, string)

> Adds a new Custom resolution entry with the specified baseName. If an entry with the same baseName already exists, this method updates the resolution of this entry with the new values.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void SetCustomRenderingResolution(uint width, uint height, string baseName)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The custom resolution width.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The custom resolution height.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The basename for the custom resolution entry.
