InternetClientServer
Allows your application to both send and receive internet data.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
InternetClientServer = 2
Remarks
This does not allow access to the local network. To allow your application to access the local area network, set the privateNetworkClientServer capability. If your application only needs to receive data from the internet, consider using the internetClient capability instead. This capability gives the application access to sensitive data.