# PlayerSettings.WSA

> Provides access to Microsoft Store App-specific player settings.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public sealed class PlayerSettings.WSA
```

## Remarks

You can use these properties and methods to programmatically access Universal Windows Platform-specific build settings.

## Static Properties

| Property                                                                                                                     | Description                                                                                                                                                                                                 |
| ---------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [applicationDescription](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/applicationdescription.md)           | The description text that the Microsoft Store displays with your application.                                                                                                                               |
| [certificateIssuer](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/certificateissuer.md)                     | The certificate issuer for the current Universal Windows Platform certificate.                                                                                                                              |
| [certificateNotAfter](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/certificatenotafter.md)                 | The expiration date for the current Universal Windows Platform certificate.                                                                                                                                 |
| [certificatePath](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/certificatepath.md)                         | The file path for the current Universal Windows Platform certificate.                                                                                                                                       |
| [certificateSubject](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/certificatesubject.md)                   | The subject for the current Universal Windows Platform certificate.                                                                                                                                         |
| [defaultTileSize](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/defaulttilesize.md)                         | The [tile size type](/engine/6000.0/script-reference/unityeditor/playersettings/wsadefaulttilesize.md) to use as the default size for the application's tile.                                               |
| [inputSource](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/inputsource.md)                                 | The [input source type](/engine/6000.0/script-reference/unityeditor/playersettings/wsainputsource.md) for mouse, pen, and touch input events in a XAML app.                                                 |
| [largeTileShowName](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/largetileshowname.md)                     | The application name to display on the [Large Tile](/engine/6000.0/script-reference/unityeditor/playersettings/wsaimagetype/uwpsquare310x310logo.md).                                                       |
| [lastRequiredScene](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/lastrequiredscene.md)                     | The scene index number from the [Scenes in Build](/engine/6000.0/manual/building-and-publishing/build-settings.md) list for the last scene that must be present in a **Streaming Install** build.           |
| [mediumTileShowName](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/mediumtileshowname.md)                   | The application name to display on the [Medium Tile](/engine/6000.0/script-reference/unityeditor/playersettings/wsaimagetype/uwpsquare150x150logo.md).                                                      |
| [packageName](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/packagename.md)                                 | The name of the Universal Windows Platform application package to install on the device.                                                                                                                    |
| [packageVersion](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/packageversion.md)                           | The version of the Universal Windows Platform application package to install on the device.                                                                                                                 |
| [splashScreenBackgroundColor](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/splashscreenbackgroundcolor.md) | The **Override** background color for the Unity splash screen.                                                                                                                                              |
| [supportStreamingInstall](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/supportstreaminginstall.md)         | Indicates whether you can launch the Universal Windows Platform application package before installation is complete.                                                                                        |
| [syncCapabilities](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/synccapabilities.md)                       | Sync the Capabilities set in the Unity Editor to the AppXManifest                                                                                                                                           |
| [tileBackgroundColor](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/tilebackgroundcolor.md)                 | The background color to use the application's tiles.                                                                                                                                                        |
| [tileForegroundText](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/tileforegroundtext.md)                   | The [color style](/engine/6000.0/script-reference/unityeditor/playersettings/wsaapplicationforegroundtext.md) to use for the title text within the application's tile.                                      |
| [tileShortName](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/tileshortname.md)                             | An alternative, shorter title name to display in the application's tile.                                                                                                                                    |
| [tileShowName](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/tileshowname.md)                               | Indicates which [tiles](/engine/6000.0/script-reference/unityeditor/playersettings/wsaapplicationshowname.md) display the application's display name.                                                       |
| [transparentSwapchain](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/transparentswapchain.md)               | Sets AlphaMode on the swap chain to DXGI\_ALPHA\_MODE\_PREMULTIPLIED.                                                                                                                                       |
| [vcxProjDefaultLanguage](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/vcxprojdefaultlanguage.md)           | Sets the XML  value specified in the generated Visual Studio project file (.vcxproj). Applies only to the initial file generation, preexisting files will not be modified. When empty 'en-US' will be used. |
| [wideTileShowName](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/widetileshowname.md)                       | Indicates whether to display the application name on the [wide tile](/engine/6000.0/script-reference/unityeditor/playersettings/wsaimagetype/uwpwide310x150logo.md).                                        |

## Static Methods

| Method                                                                                                           | Description                                                                                                                                                                                                                  |
| ---------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [GetCapability](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/getcapability.md)                 | Checks if the your project sets the specified [UWP Capability](/engine/6000.0/script-reference/unityeditor/playersettings/wsacapability.md).                                                                                 |
| [GetTargetDeviceFamily](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/gettargetdevicefamily.md) | Checks if your project targets the specified [device family](/engine/6000.0/script-reference/unityeditor/playersettings/wsatargetfamily.md).                                                                                 |
| [GetVisualAssetsImage](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/getvisualassetsimage.md)   | Retrieves the Asset path for the image you set as the Universal Windows Platform package logo.                                                                                                                               |
| [SetCapability](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/setcapability.md)                 | Includes or removes the specified [UWP Capability](/engine/6000.0/script-reference/unityeditor/playersettings/wsacapability.md) in the Universal Windows Platform build.                                                     |
| [SetCertificate](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/setcertificate.md)               | Sets the certificate to use to sign the Universal Windows Platform application package.                                                                                                                                      |
| [SetTargetDeviceFamily](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/settargetdevicefamily.md) | Adds or removes the specified [UWP device family](/engine/6000.0/script-reference/unityeditor/playersettings/wsatargetfamily.md) from the list of device families the Universal Windows Platform application build supports. |
| [SetVisualAssetsImage](/engine/6000.0/script-reference/unityeditor/playersettings/wsa/setvisualassetsimage.md)   | Sets the image to use as the Universal Windows Platform package logo.                                                                                                                                                        |

## Classes

| Class                                                                                                            | Description                                                                                            |
| ---------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ |
| [PlayerSettings.WSA.Declarations](/engine/6000.0/script-reference/unityeditor/playersettings/wsadeclarations.md) | Represents additional Universal Windows Platform application settings written to the package manifest. |
