# DepthBufferFormat24Bit

> Set the Windows Mixed Reality depth buffer to 24 bits of depth. This will improve depth testing and precision at the expense of more memory.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Removed.** This API is deprecated and will be removed in 2020.2.

```csharp
DepthBufferFormat24Bit = 1
```
