# PlayerSettings.VRWindowsMixedReality.DepthBufferFormat

> Enumeration providing valid values for PlayerSettings.VRWindowsMixedReality.depthBufferFormat.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Removed.** This API is deprecated and will be removed in 2020.2.

```csharp
public enum PlayerSettings.VRWindowsMixedReality.DepthBufferFormat
```

## Fields

| Value                                                                                                                                                 | Description                                                                                                                                                                                |
| ----------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [DepthBufferFormat16Bit](/engine/6000.0/script-reference/unityeditor/playersettings/vrwindowsmixedrealitydepthbufferformat/depthbufferformat16bit.md) | Set the Windows Mixed Reality depth buffer to 16 bits of depth. This will decrease the amount of memory (and possibly increase performance) at the expense of depth testing and precision. |
| [DepthBufferFormat24Bit](/engine/6000.0/script-reference/unityeditor/playersettings/vrwindowsmixedrealitydepthbufferformat/depthbufferformat24bit.md) | Set the Windows Mixed Reality depth buffer to 24 bits of depth. This will improve depth testing and precision at the expense of more memory.                                               |
