# depthBufferFormat

> Set the requested depth buffer format to either 16Bit or 24Bit.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Removed.** This API is deprecated and will be removed in 2020.2.

```csharp
public static PlayerSettings.VRWindowsMixedReality.DepthBufferFormat depthBufferFormat { get; set; }
```
