# stereoscopic3D

> Should player render in stereoscopic 3d on supported hardware?

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** Use VREditor.GetStereoDeviceEnabled instead

```csharp
public static bool stereoscopic3D { get; set; }
```

### Remarks

This means player will attempt to use Direct3D 11.1 stereoscopic rendering feature and split the main camera into two virtual eyes.
