# logos

> The collection of logos that is shown during the splash screen. Logos are drawn in ascending order, starting from index 0, followed by 1, etc etc.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static PlayerSettings.SplashScreenLogo[] logos { get; set; }
```

### Examples

```csharp
using UnityEngine;
using UnityEditor;

public class ExampleScript
{
    [MenuItem("SplashScreen/AssignLogos")]
    public static void AssignLogos()
    {
        var logos = new PlayerSettings.SplashScreenLogo[2];

        // Company logo
        Sprite companyLogo = (Sprite)AssetDatabase.LoadAssetAtPath("Assets/SplashScreen/company logo.jpg", typeof(Sprite));
        logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogo);

        // Set the Unity logo to be drawn after the company logo.
        logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo();

        PlayerSettings.SplashScreen.logos = logos;
    }
}
```
