# SetAdditionalCompilerArgumentsForGroup(BuildTargetGroup, string[])

> BuildTargetGroup is marked for deprecation in the future. Use PlayerSettings.SetAdditionalCompilerArguments instead.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.0/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** Use SetAdditionalCompilerArguments(NamedBuildTarget buildTarget, string\[] additionalCompilerArguments) instead

```csharp
public static void SetAdditionalCompilerArgumentsForGroup(BuildTargetGroup targetGroup, string[] additionalCompilerArguments)
```

### Parameters

**** (\[BuildTargetGroup]\(/engine/6000.0/script-reference/unityeditor/buildtargetgroup)): The [BuildTargetGroup](/engine/6000.0/script-reference/unityeditor/buildtargetgroup.md) to set the additional compiler arguments for.**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): An array of the additional compiler arguments.

### Remarks

Sets additional compiler arguments for a [BuildTargetGroup](/engine/6000.0/script-reference/unityeditor/buildtargetgroup.md).

Additional Resources: [AdditionalCompilerArguments](/engine/6000.0/script-reference/unityeditor/compilation/scriptcompileroptions/additionalcompilerarguments.md).
